Warriors of Might and Magic plays similar to last year's Crusaders
of Might and Magic. You're a warrior who travels through a series of
large, three-dimensional environments, fighting monsters, casting
spells, solving puzzles, and completing quests. You can find or buy new
weapons, armor, potions, spells, and special items for your character
to help him in his goals. As he gains more experience, his skills
improve, too. It's a basic premise that has worked well in the past
with games like Crave's Draconus: Cult of the Wyrm and poorly in titles
such as Sirtech's Excalibur 2555 A.D. Warriors of Might and Magic falls
into the latter category.
At first glance, many of you will assume Warriors of Might and Magic
is a game for the original PlayStation--with good reason. Except for
the lack of pop-up and the improved textures, there's little to
differentiate it from a game running on the PSOne. The environments are
sparsely populated with objects that appear incomplete. Levels are
either so wide open that they're reminiscent of a Nintendo 64 game or
so claustrophobic that you--and your foes--get stuck on objects while
simply moving about the room. Spells produce effects similar to those
in PlayStation games like Deathtrap Dungeon and Ninja: Shadow of
Darkness, which are low targets to shoot for as far as eye candy goes.
Characters such as the orcs, ghouls, and gnolls are well designed,
while the others look awful. The worst offender is the main character,
a mulleted adventurer who wears a mask similar to the old Malibu Comics
character Night Man and who couldn't match his clothes to save his
life. Good and bad models alike are undercut by the game's low-grade
animations. After roughly 15 seconds, you'll have seen all the
animations that a character is capable of. With the visual advances in
other PlayStation 2 games, expectations are that PS2 products will look
significantly better than PlayStation products--and there are many
PlayStation games that look better than this.
The controls are ridiculously complex, enabling not only all the
buttons on the PlayStation 2 controller but both analog sticks as well.
The D-pad manages item, weapon, and spell selection, as well as item
use. The left analog stick controls movement, while the right swings
the camera around. X and O attack, square casts spells, and triangle
jumps. R1 initiates actions such as talking to merchants and picking up
items, R2 locks a target, L1 blocks, and L2 crouches. And the select
pad calls up your armor and weapon inventory screen. This control setup
is less complex than Crusaders of Might and Magic's, a game that spent
considerable time walking you through all the different actions
available. Based on the introduction in Warriors of Might and Magic, it
seems as if the creators planned to teach you all the game controls,
then quickly gave up, hoping that you would eventually figure them out
on your own.